Scripting


We always feel that we need a way to script our engine, and this include scripting the rendering as well as the behaviour of an object. I (Chrisbk) first started by writing what I called the ZGSL language. ZGSL could turn scripting code to x86 assembly, call C++ code and one or two more features. As this was my first attempt to create a compiler, it suffered from a large number of flaws and other design errors. So, I started again, from scratch, using what I learned from ZGSL. The result is Kenaz. Although there is still jobs to be done, Kenaz starts to be functionnal. A more detailed description of its possibilities is available on the Kenaz web site.

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